Hello friends! This post will be about the Top 5 Spell cards in Clash Royale! Feel free to leave a comment below to let us know what other cards you feel should be in the Top 5 and which cards should not!
Note: The 5 Cards are not in any order!
Number 1: Fireball
The Fireball, is finally starting to replace the Zap and Arrows. It costs only 4 Elixir while the Zap and Arrows cause 2 and 3 Elixir respectively. With a cost of 1-2 Elixir more, allows you to have a spell that deals much more damage.
The Fireball can be used both defensively and offensively.
Deals decent amount of damage. Able to weaken the troops such as the Barbarians, or to even destroy them!
Able to deal quite a bit of damage to the Towers, hence allowing you to steal a victory.
Can be used to destroy range troops such as the Three Musketeers. Which gives you an elixir advantage!
The Fireball can be used to weaken building cards such as the Goblin Hut, hence decreasing the amount of Spear Goblins produced.
Number 2: Freeze
The Freeze, at a cost of just 4 Elixir, is one of the most overpowered spell. It basically stops everything within it’s AoE from attacking or moving. The spell is one half of the notorious combo, the Hog+Freeze Combo.
The Freeze basically allows you to have free hits on opponent’s tower.
Can be used both defensively and offensively.
Forces opponent to spend even more elixir as they have no choice but to react if you are using the Hog+Freeze combo.
Stops everything within it’s AoE from moving or attacking.
Very useful against glass cannon troops such as the Prince.
Number 3: Zap
The Zap, at a cost of just 2 Elixir, it is the cheapest spell. Even though it is the cheapest spell, it is one of the better spells!
Elixir friendly, the Zap allows you to deal a small amount of damage, but it provides you with a one second stun.
The one second stun is able to stop the charge of the Dark Prince and Prince. It is also able to change the Royal Giant’s target.
Zap allows you to weaken troops such as the Minion Horde and you will only require one hit from your tower to destroy it.
The Zap does not have a travel time unlike the Arrows or Fireball.
Number 4: Rage
At a cost of just 3 Elixir, the Rage is able to give you tons of advantage in battles. It grants your troops/buildings within its AoE extra attack and movement speed.
Extremely huge AoE, ensures that all your troop gets the effect!
Versatile. Can be used, both defensively and offensively. All building/troops within its AoE gets extra attack and movement speed, which in turns, allows you to deal more damage to opponent’s buildings/troops.
Very beneficial for troops that move do not move at a fast rate and they only target buildings, such as the Balloon.
The Rage, can be used on your spawn buildings or your Elixir Collector to fasten its production rate.
Number 5: Rocket
Lastly, the Rocket. The spell that deals the most amount of damage.
Able to destroy or weaken buildings significantly.
Reduces the amount of spawns from buildings significantly.
Able to destroy most troops/significantly weaken tank troops.
Can be used to wipe out semi-tank troops such as the Barbarians/Prince.
The Rocket, can be used to deal huge amount of damage to Towers.