Clash Royale – Spear Goblins
“Three unarmored ranged attackers. Who the heck taught these guys to throw spears!?! Who thought that was a good idea?!”
This card can be found from Arena 1, Goblin Stadium.
This card costs 2 Elixir.
Spawns 3 Spear Goblins.
They are ranged, and are able to attack both air and land units.
The Spear Goblins are the same as those produced by Goblin Hut.
Use with tank cards such as the Giant to prevent it from getting targeted, hence, maximizing their damage.
Can be use to destroy opposing air troops with a tank card such as the Baby Dragon.
Good for defending as they are able to deal sufficient amount of damage.
Can be used to outnumber opponent’s troop, hence giving you an advantage in fights.
Complements well with Goblin Hut, as the Goblin Hut produces Spear Goblins as well. By stacking nicely while defending, you can have a huge wave of Spear Goblins to counterattack, which can be devastating.
Is able to poke the tower once, if left unhindered.
Elixir-Efficient. Costing just 2 Elixir, it provides us with troops that can attack both air and land units.
Versatile. Can be used for both attacking and defending.
One of the more popular cards in the game.
Able to deal quite a bit of damage if left unhindered.
Has the lowest damage per second in this game.
The Archers and Musketeer are an upgrade to the Spear Goblins.
Very squishy. Any cards that deal splash damage can easily destroy them.
Spells like Arrows can easily take them down.
Left alone most of the time when deployed alone as they are not able to do much against opponent’s tower.
||Air & Ground
||Damage per second
Unlike the Goblins in Clash of Clan, they do not target prioritize resources (buildings).
It is basically the ranged version of Goblins.
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