Clash Royale – Minion Horde
“Six fast, unarmored flying attackers. Three’s a crowd, six is a horde!”
This card can be found from Arena 4, P.E.K.K.A Playhouse.
This card produces 6 Minions.
This card costs 5 Elixir.
The Minion Horde is more worth than the Minions in terms of Elixir cost.
Can be used to destroy any tanky troops such as the Giant as it deals lots of damage if left unhindered.
Deploy around the troops to allow it to attack straightaway, instead of deploying it away from the troops as it has very low hitpoints.
Extremely effective against the Balloon and Lava Hound.
Used defensively most of the time as it is too squishy.
Deploy it with a tank troop such as the Barbarians, to prevent it from being targeted.
Deploy against troops that can only attack one unit at a time.
Able to destroy opponent troops swiftly, if left unhindered.
Can easily destroy troops that cannot attack air troops such as the Barbarians.
Able to outnumber opponent troops, hence giving it an edge against other squishy troops.
An upgrade to the card – Minions. It is actually more worth to use the Minion Horde instead of the Minions. In average, they are cheaper.
Can be used to easily counter the Balloon/Lava Hound.
Very good against troops such as the Musketeer, as they can only attack one unit at a time.
Low hitpoints. Arrows/Poison/Zap can easily counter the Minion Horde.
Not able to survive on its own.
Troops that deal splash damage can easily clear the Minion Horde. The Wizard is able to one shot the Minion Horde.
||Air & Ground
||Damage per second
According to its description, apparently it is called a group if there are 3 Minions, but a horde when where are 6 Minions. What do you call 9 then?
Works and looks the same as the Minions in Clash of Clans. Only different thing is the way they attack. In Clash of Clans, they are ranged while they are melee in Clash Royale.
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