Clash Royale – Arrows
“Arrows pepper a large area damaging everyone hit. Reduced damage to crown towers.”
This card can be found from the Tutorial, Training Camp.
This card costs 3 Elixir.
Extremely effective against a swarm of squishy units. Such as the Minion Horde.
This spell launches a rain of arrows from the King’s Tower, dealing damage in an AoE (Area of Effect) radius.
As the spell works in a large AoE (Area of Effect), it is extremely effective against large swarms or troops which spawns in a cluster, such as the Skeleton Army and Minion Horde.
Always good to include in your deck as it costs only 3 Elixir and you can use it to destroy a swarm of squishy troops such as the Minion Horde. As opponents will mostly deploy a few squishy cards for example, the Spear Goblins, Goblins and Minion Horde at the same time, the arrows is strong enough to wipe them out at one go, hence giving you an elixir advantage.
The Arrows can be used to steal a victory by destroying a tower with very little hitpoints remaining.
Versatility. Able to be used for both attacking by destroying squishy troops opponent use for defending and it can be used to defend your own base as well.
Huge AoE, hence you can easily destroy all the squishy troops with the Arrows itself.
Great for taking a cheap shot at opponent’s Crown Towers.
Can be used to finish off a weaken Crown Tower and secure a victory.
Arguably the favourite spell card among Clash Royale Players. Most players include them in their deck as it is cheap and it is able to wipe out all the squishy troops.
Not effective against high hitpoints troops such as the Golem.
New players might have difficulties timing and aiming where the Arrow spell will land.
||Crown Tower Damage
On 2/2/16, Arrows damage is nerfed by 4%.
On 19/2/16, Arrows damage to Crown Tower is reduced by 20%.
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