Clash Royale – Inferno Tower
“Defensive building, roasts targets for damage that increases over time. Burns through even the biggest and toughest enemies!”
This card can be found from Arena 4, P.E.K.K.A Playhouse.
This card costs 5 Elixir.
The Inferno Tower, if left undamaged, will last for 40 Seconds.
The damage increases overtime.
It is extremely potent against tank cards such as the Giant.
Deploy it around the range of towers to prevent other units from destroying it while it is targeting other units.
Complement wells with cannon as they can take down tank units quickly.
Complements well with the X-Bow. The X-Bow will focus on the Tower or other troops while the Inferno Tower will take down the Tank troops.
Can be used to reshuffle your deck.
Can be used to slow down the tempo of the game.
Damage is increased over time. Can easily destroy the Giant even before the Giant reaches it.
The only card that can destroy tank cards effectively.
Can target both air and land units.
Arguably one of most favourite card among Clash Royale Players.
Weak against a group of units because it can only attack 1 at a time.
It is extremely weak against squishy troops as the damage will only be high if the troop is tanky.
Can be easily baited by using squishy troops such as Spear Goblins or Skeletons while allowing your tankier troop to attack it.
||Air & Ground
||Damage per second
On 2/2/16, Inferno Tower’s lifetime was nerfed to 45 sec (from 60 sec) and made slower to re-target enemies by 50%.
On 19/2/16, Inferno Tower’s was further nerfed, reducing its hitpoints by 6% and lifetime to 40 sec (from 45 sec).
It resembles the level 1 Inferno Tower from Clash of Clans.
The stun from Zap does not reset its damage.
The Inferno Tower in Clash Royale can only fire at 1 enemy a time, unlike in Clash of Clans where it can be toggled between single target or multi-target mode.
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